It’s going to take a week or more to wait for the maintenance people to come and fix it. He says to use the coal machine for free but we have to tell him it doesn’t seem to work. Now he says we need Coal before we can go.īack to the Colonel in the store to tell him we need Coal. Oh, well, it seemed like a good idea at the time. Remember the phone number? 625-122ĭidn’t help, did it? They’re closed down and all you got was a commercial for the candy. Then operate the lever to the left of the equipment and the train opens and the winder does it’s thing. Now, be sure the wheel is turned and the shaft extended toward the train. He does say we can leave as soon as the train is wound. When we go back and talk to Oscar he doesn’t mention the winding machine. Of course, we’ve already found it but we go back to talk to Oscar again. He says Oscar will show you where the winding machine is located. He says Oscar dictates when the train leaves. He will tell you Hans is in the rear car of the train and he’d like you to talk to him in his behalf. Here we find, and talk to Oscar, who is not too happy with being there. Appears to be a loader of some kind for the train. When she leaves give the machine there a try. Going to it we see a little girl on the ground below. Going toward the front of the train we find a big machine. Just put the real coin in a place for coins and the sweeties will turn out. Take the Coins and use them to buy Candy from the first two machines. Its same! Third machine, yea, Coins in the drawer. Use the Key to open the first machine, well, no money! Second machine. We’ve already taken the key, why not the money? And maybe a little candy, too. You have no money so you’re not going to buy any candy at this point, are you? Maybe there’s some money in the candy machines. On your way out, stop at the candy machines near the door. Also, note the telephone number on the bottom of the candy machine 625-122. If you want, continue further past the Colonel and you’ll find a close up of a broken candy machine with a key in the tray to the left. Inside you can talk, again, to the Colonel who tells you he’s in charge of the administration of this jurisdiction. Go back to where you departed from the train and there is a store at that point along the platform. Pull the handle and operate it and it appears to be a coal machine.With no coal being dispensed. The lever accomplishes nothing and the gate is locked and impassable.Īcross from where you got off the train is a machine of some sort. In the middle of the introduction he is interrupted by a public address system welcome to the city of Romansbourg.ĭown the platform to the rear of the train is a lever and a gate. He is Retired Colonel Emeliov Goupatchiev, Guardian of the Imperial Marches and General Store Manager. Upon leaving the train she meets a man with a peg leg and a cane. Oscar tells her they are in the town of Romansbourg. One step and her cell phone rings and she finds Oscar is now able to talk to her from his cell phone, which Hans has made for him. When the conversation ends the scene changes as she is ready to leave the train. She doesn’t seem to believe it really exists but he tells her of the grass that grows through the snow and of the Mammoths eating this year round. Then we find Kate on the train, talking to Hans about his dream of finding Syberia. The scene is of the train rolling along amid the falling snow. Marson talking, in the background, to someone about getting her back and his being told she’s not coming back. It can often save you a lot of unnecessary repetition. SAVE OFTEN: If you suspect you’re going to be roaming lost for awhile or about to begin a puzzle just save. If this doesn’t work it is possible you need to look up someone for more conversation. IMPORTANT: If you can’t think of what to do next or where to go then try continuing past the boundaries of the scene. These glowing circles also have pointer indicators on them showing which direction they will lead so that you will not mistake them all as one.Īlso, some scenes will not have a glowing circle but you can continue past the boundaries of the screen into new scenes by clicking at the edge of the screen. There may be two or more glowing circle cursors in any given scene. NAVIGATION: As usual, the glowing circle cursor indicates travel to another scene. When the conversation starts repeating, of course, it’s time to move on. Sometimes you can start new, though short, conversations three or four times. Also click on the characters for the possibility of more conversation even when all possibilities seem exhausted. If you haven't played the original Syberia, you should first use the "Syberia Recap" button on the main menu.It will at least give you a clue what happened in the previous game.ĬONVERSATIONS: Use all conversation possibilities, even when they appear after you think you’ve exhausted that line of the conversation.
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